Time: Spring’22
Source Code: Github Repository
The game is simple: Avoid the walls!
I developed and trained a Deep Q-Learning agent using Tensorflow and it became very good at avoiding the walls.
![wallgame](../../img/Max_Reward.png)
First Episode
![wallgame](../../img/Wall_Game_Ep0.gif)
Final Episode
![wallgame](../../img/Wall_Game.gif)
Time: Spring’22
Source Code: Github Repository
The game is simple: Avoid the walls!
I developed and trained a Deep Q-Learning agent using Tensorflow and it became very good at avoiding the walls.